application [child-coding-miniapp] view page [pages/game] development
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@@ -29,6 +29,12 @@
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"style": {
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"navigationBarTitleText": "关卡列表"
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}
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},
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{
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"path": "pages/game",
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"style": {
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"navigationBarTitleText": "游戏页面"
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}
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}
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],
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"globalStyle": {
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290
apps/child-coding-miniapp/src/pages/game.vue
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290
apps/child-coding-miniapp/src/pages/game.vue
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@@ -0,0 +1,290 @@
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<template>
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<view class="game-container">
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<view class="level-info">
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<text class="title">{{ level?.title }}</text>
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<text class="description">{{ level?.description }}</text>
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</view>
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<view class="game-area">
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<view class="code-blocks">
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<text class="section-title">可用代码块</text>
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<scroll-view class="blocks-list" scroll-y>
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<view
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v-for="(block, index) in level?.codeBlocks"
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:key="index"
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class="code-block"
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@touchstart="startDrag(block)"
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@touchmove="moveDrag"
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@touchend="endDrag"
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>
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{{ block }}
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</view>
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</scroll-view>
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</view>
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<view class="workspace" @touchend="dropBlock">
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<text class="section-title">工作区</text>
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<view class="workspace-blocks">
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<view
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v-for="(block, index) in userCode"
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:key="index"
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class="code-block placed"
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@click="removeBlock(index)"
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>
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{{ block }}
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</view>
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</view>
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</view>
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</view>
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<view class="controls">
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<button @click="runCode" :disabled="!userCode.length">运行代码</button>
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<button @click="resetCode">重置</button>
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</view>
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<view class="result" v-if="result">
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<text>{{ result }}</text>
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</view>
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<view class="progress" v-if="progress">
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<text>已完成!得分: {{ progress.score }}</text>
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</view>
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</view>
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</template>
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<script setup lang="ts">
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import { ref, onMounted } from 'vue'
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import { entities } from '@/lib/nvwa'
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import { auth } from '@/lib/nvwa'
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const levelId = ref<number | null>(null)
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const level = ref<any>(null)
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const userCode = ref<string[]>([])
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const result = ref<string>('')
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const progress = ref<any>(null)
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const draggingBlock = ref<string | null>(null)
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const dragStartX = ref(0)
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const dragStartY = ref(0)
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onMounted(async () => {
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const pages = getCurrentPages()
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const currentPage = pages[pages.length - 1]
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levelId.value = currentPage.options?.levelId ? parseInt(currentPage.options.levelId) : null
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if (levelId.value) {
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await loadLevel()
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await loadProgress()
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}
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})
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const loadLevel = async () => {
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if (!levelId.value) return
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const { data } = await entities.from('level').select('*').eq('id', levelId.value).single()
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level.value = data
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}
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const loadProgress = async () => {
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if (!levelId.value) return
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const user = await auth.currentUser()
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if (!user) return
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const { data } = await entities.from('user_level_progress')
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.select('*')
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.eq('user_id', user.id)
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.eq('level_id', levelId.value)
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.single()
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if (data) {
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progress.value = data
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if (data.completed) {
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result.value = '关卡已完成!'
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}
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}
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}
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const startDrag = (block: string) => {
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draggingBlock.value = block
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// 获取起始位置,实际中可能需要更精确的位置
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dragStartX.value = 0
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dragStartY.value = 0
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}
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const moveDrag = (e: any) => {
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// 在移动中可以更新拖拽位置,但简化
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}
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const endDrag = (e: any) => {
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// 如果在工作区内,添加块
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// 简化:假设总是添加,如果需要精确位置检查
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if (draggingBlock.value) {
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userCode.value.push(draggingBlock.value)
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draggingBlock.value = null
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}
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}
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const dropBlock = () => {
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if (draggingBlock.value) {
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userCode.value.push(draggingBlock.value)
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draggingBlock.value = null
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}
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}
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const removeBlock = (index: number) => {
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userCode.value.splice(index, 1)
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}
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const resetCode = () => {
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userCode.value = []
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result.value = ''
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}
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const runCode = () => {
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// 简单模拟执行
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let output = '执行结果: '
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for (const block of userCode.value) {
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output += block + ' -> '
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}
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output += '完成'
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result.value = output
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// 检查解决方案
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if (level.value?.solution && JSON.stringify(userCode.value) === JSON.stringify(level.value.solution)) {
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completeLevel()
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} else {
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result.value += ' (不正确,请重试)'
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}
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}
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const completeLevel = async () => {
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const user = await auth.currentUser()
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if (!user || !levelId.value) return
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const score = 100 // 简单得分
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const timeTaken = 60 // 秒
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if (progress.value) {
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// 更新
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await entities.from('user_level_progress').update({
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completed: true,
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score,
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timeTaken,
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code_snapshot: userCode.value,
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completed_at: new Date()
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}).eq('id', progress.value.id)
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} else {
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// 插入
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await entities.from('user_level_progress').insert({
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user_id: user.id,
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level_id: levelId.value,
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completed: true,
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score,
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time_taken: timeTaken,
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attempts: 1,
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code_snapshot: userCode.value,
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completed_at: new Date()
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})
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}
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progress.value = { score }
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result.value = '恭喜完成关卡!'
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uni.showToast({ title: '关卡完成!', icon: 'success' })
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}
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</script>
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<style scoped>
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.game-container {
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padding: 20px;
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min-height: 100vh;
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background: linear-gradient(135deg, #ff9a9e, #fecfef);
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}
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.level-info {
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margin-bottom: 20px;
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text-align: center;
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}
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.title {
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font-size: 24px;
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font-weight: bold;
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color: #333;
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}
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.description {
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font-size: 16px;
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color: #666;
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margin-top: 10px;
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}
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.game-area {
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display: flex;
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flex-direction: column;
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gap: 20px;
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}
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.code-blocks, .workspace {
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background: white;
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border-radius: 10px;
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padding: 15px;
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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}
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.section-title {
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font-size: 18px;
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font-weight: bold;
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margin-bottom: 10px;
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color: #333;
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}
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.blocks-list {
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height: 200px;
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}
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.code-block {
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padding: 10px;
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margin: 5px 0;
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background: #4ecdc4;
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color: white;
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border-radius: 5px;
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text-align: center;
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cursor: pointer;
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user-select: none;
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}
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.code-block.placed {
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background: #45b7aa;
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}
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.workspace-blocks {
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min-height: 100px;
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border: 2px dashed #ddd;
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border-radius: 5px;
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padding: 10px;
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}
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.controls {
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display: flex;
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justify-content: space-around;
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margin: 20px 0;
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}
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button {
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background: #ff6b6b;
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color: white;
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border: none;
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padding: 10px 20px;
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border-radius: 5px;
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font-size: 16px;
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}
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button:disabled {
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background: #ccc;
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}
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.result, .progress {
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margin-top: 20px;
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padding: 10px;
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background: white;
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border-radius: 5px;
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text-align: center;
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}
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</style>
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